Well our game, GammaSpace, was not selected as a finalist for this year’s Gamma event. But that’s ok, we had a great time working on it and learned a lot during the process. Once I get the brainrotgames site up and running we will be releasing GammaSpace for all to play. We also plan to add a few things that didn’t make it in due to the deadline.
The Gamma4 finalists can be found here: http://www.kokoromi.org/announcements/487/
I saw this morning that the IGF winners have been announced. Monaco ended up taking the grand prize and excellence in design. I was eager to play this before, now I really want to check it out. You can read about the rest of the winners here.
Our entry for Gamma4 has been completed and submitted, I’m very stoked that we got something done in time. I think we have a real strong entry and I hope we get selected for the GDC event. If not, I still had a great time making it.
Here’s a brain rot teaser:

I’ve worked on various game projects over the last few years and I’ve decided to finally give it a name. I’m happy to announce that my game development studio officially launches today: BrainRotGames!
I’ve been working on an entry for Kokoromi’s Gamma IV competition. This year’s challenge is to make a one-button game. All of the games input must only use one-button (menus, gameplay, etc). Their focus is always on experimentation and creative design. So while you can remake pretty much any game to work with just one button, I’m sure they’ll be looking for the most creative use of the constraint.
My entry for the competition has been a collaboration with my friend Kiril, who is an extremely talented artist. So I’ve been coding up the game and he’s been making it look good. I’m excited to see how the finished project ends up. There are still some game play decisions up in the air, but I’m confident we’re going to have a strong showing. If things go well, the game will be released at GDC during Kokoromi’s Gamma party. Wish us luck!